Line data Source code
1 : /*-------------------------------------------------------------------------
2 : *
3 : * checksum_impl.h
4 : * Checksum implementation for data pages.
5 : *
6 : * This file exists for the benefit of external programs that may wish to
7 : * check Postgres page checksums. They can #include this to get the code
8 : * referenced by storage/checksum.h. (Note: you may need to redefine
9 : * Assert() as empty to compile this successfully externally.)
10 : *
11 : * Portions Copyright (c) 1996-2026, PostgreSQL Global Development Group
12 : * Portions Copyright (c) 1994, Regents of the University of California
13 : *
14 : * src/include/storage/checksum_impl.h
15 : *
16 : *-------------------------------------------------------------------------
17 : */
18 :
19 : /*
20 : * The algorithm used to checksum pages is chosen for very fast calculation.
21 : * Workloads where the database working set fits into OS file cache but not
22 : * into shared buffers can read in pages at a very fast pace and the checksum
23 : * algorithm itself can become the largest bottleneck.
24 : *
25 : * The checksum algorithm itself is based on the FNV-1a hash (FNV is shorthand
26 : * for Fowler/Noll/Vo). The primitive of a plain FNV-1a hash folds in data 1
27 : * byte at a time according to the formula:
28 : *
29 : * hash = (hash ^ value) * FNV_PRIME
30 : *
31 : * FNV-1a algorithm is described at http://www.isthe.com/chongo/tech/comp/fnv/
32 : *
33 : * PostgreSQL doesn't use FNV-1a hash directly because it has bad mixing of
34 : * high bits - high order bits in input data only affect high order bits in
35 : * output data. To resolve this we xor in the value prior to multiplication
36 : * shifted right by 17 bits. The number 17 was chosen because it doesn't
37 : * have common denominator with set bit positions in FNV_PRIME and empirically
38 : * provides the fastest mixing for high order bits of final iterations quickly
39 : * avalanche into lower positions. For performance reasons we choose to combine
40 : * 4 bytes at a time. The actual hash formula used as the basis is:
41 : *
42 : * hash = (hash ^ value) * FNV_PRIME ^ ((hash ^ value) >> 17)
43 : *
44 : * The main bottleneck in this calculation is the multiplication latency. To
45 : * hide the latency and to make use of SIMD parallelism multiple hash values
46 : * are calculated in parallel. The page is treated as a 32 column two
47 : * dimensional array of 32 bit values. Each column is aggregated separately
48 : * into a partial checksum. Each partial checksum uses a different initial
49 : * value (offset basis in FNV terminology). The initial values actually used
50 : * were chosen randomly, as the values themselves don't matter as much as that
51 : * they are different and don't match anything in real data. After initializing
52 : * partial checksums each value in the column is aggregated according to the
53 : * above formula. Finally two more iterations of the formula are performed with
54 : * value 0 to mix the bits of the last value added.
55 : *
56 : * The partial checksums are then folded together using xor to form a single
57 : * 32-bit checksum. The caller can safely reduce the value to 16 bits
58 : * using modulo 2^16-1. That will cause a very slight bias towards lower
59 : * values but this is not significant for the performance of the
60 : * checksum.
61 : *
62 : * The algorithm choice was based on what instructions are available in SIMD
63 : * instruction sets. This meant that a fast and good algorithm needed to use
64 : * multiplication as the main mixing operator. The simplest multiplication
65 : * based checksum primitive is the one used by FNV. The prime used is chosen
66 : * for good dispersion of values. It has no known simple patterns that result
67 : * in collisions. Test of 5-bit differentials of the primitive over 64bit keys
68 : * reveals no differentials with 3 or more values out of 100000 random keys
69 : * colliding. Avalanche test shows that only high order bits of the last word
70 : * have a bias. Tests of 1-4 uncorrelated bit errors, stray 0 and 0xFF bytes,
71 : * overwriting page from random position to end with 0 bytes, and overwriting
72 : * random segments of page with 0x00, 0xFF and random data all show optimal
73 : * 2e-16 false positive rate within margin of error.
74 : *
75 : * Vectorization of the algorithm works best with a 32bit x 32bit -> 32bit
76 : * vector integer multiplication instruction, Examples include x86 AVX2
77 : * extensions (vpmulld) and ARM NEON (vmul.i32). Without that, vectorization
78 : * is still possible if the compiler can turn multiplication by FNV_PRIME
79 : * into a sequence of vectorized shifts and adds. For simplicity we rely
80 : * on the compiler to do the vectorization for us. For GCC and clang the
81 : * flags -funroll-loops -ftree-vectorize are enough to achieve vectorization.
82 : *
83 : * The optimal amount of parallelism to use depends on CPU specific instruction
84 : * latency, SIMD instruction width, throughput and the amount of registers
85 : * available to hold intermediate state. Generally, more parallelism is better
86 : * up to the point that state doesn't fit in registers and extra load-store
87 : * instructions are needed to swap values in/out. The number chosen is a fixed
88 : * part of the algorithm because changing the parallelism changes the checksum
89 : * result.
90 : *
91 : * The parallelism number 32 was chosen based on the fact that it is the
92 : * largest state that fits into architecturally visible x86 SSE registers while
93 : * leaving some free registers for intermediate values. For processors
94 : * with 256-bit vector registers this leaves some performance on the table.
95 : *
96 : * When vectorization is not available it might be beneficial to restructure
97 : * the computation to calculate a subset of the columns at a time and perform
98 : * multiple passes to avoid register spilling. This optimization opportunity
99 : * is not used. Current coding also assumes that the compiler has the ability
100 : * to unroll the inner loop to avoid loop overhead and minimize register
101 : * spilling. For less sophisticated compilers it might be beneficial to
102 : * manually unroll the inner loop.
103 : */
104 :
105 : #include "storage/bufpage.h"
106 :
107 : /* number of checksums to calculate in parallel */
108 : #define N_SUMS 32
109 : /* prime multiplier of FNV-1a hash */
110 : #define FNV_PRIME 16777619
111 :
112 : /* Use a union so that this code is valid under strict aliasing */
113 : typedef union
114 : {
115 : PageHeaderData phdr;
116 : uint32 data[BLCKSZ / (sizeof(uint32) * N_SUMS)][N_SUMS];
117 : } PGChecksummablePage;
118 :
119 : /*
120 : * Base offsets to initialize each of the parallel FNV hashes into a
121 : * different initial state.
122 : */
123 : static const uint32 checksumBaseOffsets[N_SUMS] = {
124 : 0x5B1F36E9, 0xB8525960, 0x02AB50AA, 0x1DE66D2A,
125 : 0x79FF467A, 0x9BB9F8A3, 0x217E7CD2, 0x83E13D2C,
126 : 0xF8D4474F, 0xE39EB970, 0x42C6AE16, 0x993216FA,
127 : 0x7B093B5D, 0x98DAFF3C, 0xF718902A, 0x0B1C9CDB,
128 : 0xE58F764B, 0x187636BC, 0x5D7B3BB1, 0xE73DE7DE,
129 : 0x92BEC979, 0xCCA6C0B2, 0x304A0979, 0x85AA43D4,
130 : 0x783125BB, 0x6CA8EAA2, 0xE407EAC6, 0x4B5CFC3E,
131 : 0x9FBF8C76, 0x15CA20BE, 0xF2CA9FD3, 0x959BD756
132 : };
133 :
134 : /*
135 : * Calculate one round of the checksum.
136 : */
137 : #define CHECKSUM_COMP(checksum, value) \
138 : do { \
139 : uint32 __tmp = (checksum) ^ (value); \
140 : (checksum) = __tmp * FNV_PRIME ^ (__tmp >> 17); \
141 : } while (0)
142 :
143 : /*
144 : * Block checksum algorithm. The page must be adequately aligned
145 : * (at least on 4-byte boundary).
146 : */
147 : #ifdef PG_CHECKSUM_INTERNAL
148 : /* definitions in src/backend/storage/page/checksum.c */
149 : static uint32 (*pg_checksum_block) (const PGChecksummablePage *page);
150 :
151 : #else
152 : /* static definition for external programs */
153 : static uint32
154 33204 : pg_checksum_block(const PGChecksummablePage *page)
155 : {
156 : #include "storage/checksum_block_internal.h"
157 : }
158 :
159 : #endif
160 :
161 : /*
162 : * Compute the checksum for a Postgres page.
163 : *
164 : * The page must be adequately aligned (at least on a 4-byte boundary).
165 : * Beware also that the checksum field of the page is transiently zeroed.
166 : *
167 : * The checksum includes the block number (to detect the case where a page is
168 : * somehow moved to a different location), the page header (excluding the
169 : * checksum itself), and the page data.
170 : */
171 : uint16
172 2661751 : pg_checksum_page(char *page, BlockNumber blkno)
173 : {
174 2661751 : PGChecksummablePage *cpage = (PGChecksummablePage *) page;
175 : uint16 save_checksum;
176 : uint32 checksum;
177 :
178 : /* We only calculate the checksum for properly-initialized pages */
179 : Assert(!PageIsNew((Page) page));
180 :
181 : /*
182 : * Save pd_checksum and temporarily set it to zero, so that the checksum
183 : * calculation isn't affected by the old checksum stored on the page.
184 : * Restore it after, because actually updating the checksum is NOT part of
185 : * the API of this function.
186 : */
187 2661751 : save_checksum = cpage->phdr.pd_checksum;
188 2661751 : cpage->phdr.pd_checksum = 0;
189 2661751 : checksum = pg_checksum_block(cpage);
190 2661751 : cpage->phdr.pd_checksum = save_checksum;
191 :
192 : /* Mix in the block number to detect transposed pages */
193 2661751 : checksum ^= blkno;
194 :
195 : /*
196 : * Reduce to a uint16 (to fit in the pd_checksum field) with an offset of
197 : * one. That avoids checksums of zero, which seems like a good idea.
198 : */
199 2661751 : return (uint16) ((checksum % 65535) + 1);
200 : }
|