LCOV - code coverage report
Current view: top level - src/include/common - int128.h (source / functions) Coverage Total Hit
Test: PostgreSQL 19devel Lines: 99.2 % 120 119
Test Date: 2026-03-23 09:15:54 Functions: 100.0 % 14 14
Legend: Lines:     hit not hit

            Line data    Source code
       1              : /*-------------------------------------------------------------------------
       2              :  *
       3              :  * int128.h
       4              :  *    Roll-our-own 128-bit integer arithmetic.
       5              :  *
       6              :  * We make use of the native int128 type if there is one, otherwise
       7              :  * implement things the hard way based on two int64 halves.
       8              :  *
       9              :  * See src/test/modules/test_int128 for a simple test harness for this file.
      10              :  *
      11              :  * Copyright (c) 2017-2026, PostgreSQL Global Development Group
      12              :  *
      13              :  * src/include/common/int128.h
      14              :  *
      15              :  *-------------------------------------------------------------------------
      16              :  */
      17              : #ifndef INT128_H
      18              : #define INT128_H
      19              : 
      20              : /*
      21              :  * For testing purposes, use of native int128 can be switched on/off by
      22              :  * predefining USE_NATIVE_INT128.
      23              :  */
      24              : #ifndef USE_NATIVE_INT128
      25              : #ifdef HAVE_INT128
      26              : #define USE_NATIVE_INT128 1
      27              : #else
      28              : #define USE_NATIVE_INT128 0
      29              : #endif
      30              : #endif
      31              : 
      32              : /*
      33              :  * If native int128 support is enabled, INT128 is just int128. Otherwise, it
      34              :  * is a structure with separate 64-bit high and low parts.
      35              :  *
      36              :  * We lay out the INT128 structure with the same content and byte ordering
      37              :  * that a native int128 type would (probably) have.  This makes no difference
      38              :  * for ordinary use of INT128, but allows union'ing INT128 with int128 for
      39              :  * testing purposes.
      40              :  *
      41              :  * PG_INT128_HI_INT64 and PG_INT128_LO_UINT64 allow the (signed) high and
      42              :  * (unsigned) low 64-bit integer parts to be extracted portably on all
      43              :  * platforms.
      44              :  */
      45              : #if USE_NATIVE_INT128
      46              : 
      47              : typedef int128 INT128;
      48              : 
      49              : #define PG_INT128_HI_INT64(i128)    ((int64) ((i128) >> 64))
      50              : #define PG_INT128_LO_UINT64(i128)   ((uint64) (i128))
      51              : 
      52              : #else
      53              : 
      54              : typedef struct
      55              : {
      56              : #ifdef WORDS_BIGENDIAN
      57              :     int64       hi;             /* most significant 64 bits, including sign */
      58              :     uint64      lo;             /* least significant 64 bits, without sign */
      59              : #else
      60              :     uint64      lo;             /* least significant 64 bits, without sign */
      61              :     int64       hi;             /* most significant 64 bits, including sign */
      62              : #endif
      63              : } INT128;
      64              : 
      65              : #define PG_INT128_HI_INT64(i128)    ((i128).hi)
      66              : #define PG_INT128_LO_UINT64(i128)   ((i128).lo)
      67              : 
      68              : #endif
      69              : 
      70              : /*
      71              :  * Construct an INT128 from (signed) high and (unsigned) low 64-bit integer
      72              :  * parts.
      73              :  */
      74              : static inline INT128
      75           40 : make_int128(int64 hi, uint64 lo)
      76              : {
      77              : #if USE_NATIVE_INT128
      78           40 :     return (((int128) hi) << 64) + lo;
      79              : #else
      80              :     INT128      val;
      81              : 
      82              :     val.hi = hi;
      83              :     val.lo = lo;
      84              :     return val;
      85              : #endif
      86              : }
      87              : 
      88              : /*
      89              :  * Add an unsigned int64 value into an INT128 variable.
      90              :  */
      91              : static inline void
      92      5000000 : int128_add_uint64(INT128 *i128, uint64 v)
      93              : {
      94              : #if USE_NATIVE_INT128
      95              :     *i128 += v;
      96              : #else
      97              :     /*
      98              :      * First add the value to the .lo part, then check to see if a carry needs
      99              :      * to be propagated into the .hi part.  Since this is unsigned integer
     100              :      * arithmetic, which is just modular arithmetic, a carry is needed if the
     101              :      * new .lo part is less than the old .lo part (i.e., if modular
     102              :      * wrap-around occurred).  Writing this in the form below, rather than
     103              :      * using an "if" statement causes modern compilers to produce branchless
     104              :      * machine code identical to the native code.
     105              :      */
     106      5000000 :     uint64      oldlo = i128->lo;
     107              : 
     108      5000000 :     i128->lo += v;
     109      5000000 :     i128->hi += (i128->lo < oldlo);
     110              : #endif
     111      5000000 : }
     112              : 
     113              : /*
     114              :  * Add a signed int64 value into an INT128 variable.
     115              :  */
     116              : static inline void
     117      1370562 : int128_add_int64(INT128 *i128, int64 v)
     118              : {
     119              : #if USE_NATIVE_INT128
     120       370562 :     *i128 += v;
     121              : #else
     122              :     /*
     123              :      * This is much like the above except that the carry logic differs for
     124              :      * negative v -- we need to subtract 1 from the .hi part if the new .lo
     125              :      * value is greater than the old .lo value.  That can be achieved without
     126              :      * any branching by adding the sign bit from v (v >> 63 = 0 or -1) to the
     127              :      * previous result (for negative v, if the new .lo value is less than the
     128              :      * old .lo value, the two terms cancel and we leave the .hi part
     129              :      * unchanged, otherwise we subtract 1 from the .hi part).  With modern
     130              :      * compilers this often produces machine code identical to the native
     131              :      * code.
     132              :      */
     133      1000000 :     uint64      oldlo = i128->lo;
     134              : 
     135      1000000 :     i128->lo += v;
     136      1000000 :     i128->hi += (i128->lo < oldlo) + (v >> 63);
     137              : #endif
     138      1370562 : }
     139              : 
     140              : /*
     141              :  * Add an INT128 value into an INT128 variable.
     142              :  */
     143              : static inline void
     144      1000024 : int128_add_int128(INT128 *i128, INT128 v)
     145              : {
     146              : #if USE_NATIVE_INT128
     147           24 :     *i128 += v;
     148              : #else
     149      1000000 :     int128_add_uint64(i128, v.lo);
     150      1000000 :     i128->hi += v.hi;
     151              : #endif
     152      1000024 : }
     153              : 
     154              : /*
     155              :  * Subtract an unsigned int64 value from an INT128 variable.
     156              :  */
     157              : static inline void
     158      4000000 : int128_sub_uint64(INT128 *i128, uint64 v)
     159              : {
     160              : #if USE_NATIVE_INT128
     161              :     *i128 -= v;
     162              : #else
     163              :     /*
     164              :      * This is like int128_add_uint64(), except we must propagate a borrow to
     165              :      * (subtract 1 from) the .hi part if the new .lo part is greater than the
     166              :      * old .lo part.
     167              :      */
     168      4000000 :     uint64      oldlo = i128->lo;
     169              : 
     170      4000000 :     i128->lo -= v;
     171      4000000 :     i128->hi -= (i128->lo > oldlo);
     172              : #endif
     173      4000000 : }
     174              : 
     175              : /*
     176              :  * Subtract a signed int64 value from an INT128 variable.
     177              :  */
     178              : static inline void
     179      1000208 : int128_sub_int64(INT128 *i128, int64 v)
     180              : {
     181              : #if USE_NATIVE_INT128
     182          208 :     *i128 -= v;
     183              : #else
     184              :     /* Like int128_add_int64() with the sign of v inverted */
     185      1000000 :     uint64      oldlo = i128->lo;
     186              : 
     187      1000000 :     i128->lo -= v;
     188      1000000 :     i128->hi -= (i128->lo > oldlo) + (v >> 63);
     189              : #endif
     190      1000208 : }
     191              : 
     192              : /*
     193              :  * INT64_HI_INT32 extracts the most significant 32 bits of int64 as int32.
     194              :  * INT64_LO_UINT32 extracts the least significant 32 bits as uint32.
     195              :  */
     196              : #define INT64_HI_INT32(i64)     ((int32) ((i64) >> 32))
     197              : #define INT64_LO_UINT32(i64)    ((uint32) (i64))
     198              : 
     199              : /*
     200              :  * Add the 128-bit product of two int64 values into an INT128 variable.
     201              :  */
     202              : static inline void
     203      1334016 : int128_add_int64_mul_int64(INT128 *i128, int64 x, int64 y)
     204              : {
     205              : #if USE_NATIVE_INT128
     206              :     /*
     207              :      * XXX with a stupid compiler, this could actually be less efficient than
     208              :      * the non-native implementation; maybe we should do it by hand always?
     209              :      */
     210       334016 :     *i128 += (int128) x * (int128) y;
     211              : #else
     212              :     /* INT64_HI_INT32 must use arithmetic right shift */
     213              :     StaticAssertDecl(((int64) -1 >> 1) == (int64) -1,
     214              :                      "arithmetic right shift is needed");
     215              : 
     216              :     /*----------
     217              :      * Form the 128-bit product x * y using 64-bit arithmetic.
     218              :      * Considering each 64-bit input as having 32-bit high and low parts,
     219              :      * we can compute
     220              :      *
     221              :      *   x * y = ((x.hi << 32) + x.lo) * (((y.hi << 32) + y.lo)
     222              :      *         = (x.hi * y.hi) << 64 +
     223              :      *           (x.hi * y.lo) << 32 +
     224              :      *           (x.lo * y.hi) << 32 +
     225              :      *           x.lo * y.lo
     226              :      *
     227              :      * Each individual product is of 32-bit terms so it won't overflow when
     228              :      * computed in 64-bit arithmetic.  Then we just have to shift it to the
     229              :      * correct position while adding into the 128-bit result.  We must also
     230              :      * keep in mind that the "lo" parts must be treated as unsigned.
     231              :      *----------
     232              :      */
     233              : 
     234              :     /* No need to work hard if product must be zero */
     235      1000000 :     if (x != 0 && y != 0)
     236              :     {
     237      1000000 :         int32       x_hi = INT64_HI_INT32(x);
     238      1000000 :         uint32      x_lo = INT64_LO_UINT32(x);
     239      1000000 :         int32       y_hi = INT64_HI_INT32(y);
     240      1000000 :         uint32      y_lo = INT64_LO_UINT32(y);
     241              :         int64       tmp;
     242              : 
     243              :         /* the first term */
     244      1000000 :         i128->hi += (int64) x_hi * (int64) y_hi;
     245              : 
     246              :         /* the second term: sign-extended with the sign of x */
     247      1000000 :         tmp = (int64) x_hi * (int64) y_lo;
     248      1000000 :         i128->hi += INT64_HI_INT32(tmp);
     249      1000000 :         int128_add_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
     250              : 
     251              :         /* the third term: sign-extended with the sign of y */
     252      1000000 :         tmp = (int64) x_lo * (int64) y_hi;
     253      1000000 :         i128->hi += INT64_HI_INT32(tmp);
     254      1000000 :         int128_add_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
     255              : 
     256              :         /* the fourth term: always unsigned */
     257      1000000 :         int128_add_uint64(i128, (uint64) x_lo * (uint64) y_lo);
     258              :     }
     259              : #endif
     260      1334016 : }
     261              : 
     262              : /*
     263              :  * Subtract the 128-bit product of two int64 values from an INT128 variable.
     264              :  */
     265              : static inline void
     266      1000192 : int128_sub_int64_mul_int64(INT128 *i128, int64 x, int64 y)
     267              : {
     268              : #if USE_NATIVE_INT128
     269          192 :     *i128 -= (int128) x * (int128) y;
     270              : #else
     271              :     /* As above, except subtract the 128-bit product */
     272      1000000 :     if (x != 0 && y != 0)
     273              :     {
     274      1000000 :         int32       x_hi = INT64_HI_INT32(x);
     275      1000000 :         uint32      x_lo = INT64_LO_UINT32(x);
     276      1000000 :         int32       y_hi = INT64_HI_INT32(y);
     277      1000000 :         uint32      y_lo = INT64_LO_UINT32(y);
     278              :         int64       tmp;
     279              : 
     280              :         /* the first term */
     281      1000000 :         i128->hi -= (int64) x_hi * (int64) y_hi;
     282              : 
     283              :         /* the second term: sign-extended with the sign of x */
     284      1000000 :         tmp = (int64) x_hi * (int64) y_lo;
     285      1000000 :         i128->hi -= INT64_HI_INT32(tmp);
     286      1000000 :         int128_sub_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
     287              : 
     288              :         /* the third term: sign-extended with the sign of y */
     289      1000000 :         tmp = (int64) x_lo * (int64) y_hi;
     290      1000000 :         i128->hi -= INT64_HI_INT32(tmp);
     291      1000000 :         int128_sub_uint64(i128, ((uint64) INT64_LO_UINT32(tmp)) << 32);
     292              : 
     293              :         /* the fourth term: always unsigned */
     294      1000000 :         int128_sub_uint64(i128, (uint64) x_lo * (uint64) y_lo);
     295              :     }
     296              : #endif
     297      1000192 : }
     298              : 
     299              : /*
     300              :  * Divide an INT128 variable by a signed int32 value, returning the quotient
     301              :  * and remainder.  The remainder will have the same sign as *i128.
     302              :  *
     303              :  * Note: This provides no protection against dividing by 0, or dividing
     304              :  * INT128_MIN by -1, which overflows.  It is the caller's responsibility to
     305              :  * guard against those.
     306              :  */
     307              : static inline void
     308      1033061 : int128_div_mod_int32(INT128 *i128, int32 v, int32 *remainder)
     309              : {
     310              : #if USE_NATIVE_INT128
     311        33061 :     int128      old_i128 = *i128;
     312              : 
     313        33061 :     *i128 /= v;
     314        33061 :     *remainder = (int32) (old_i128 - *i128 * v);
     315              : #else
     316              :     /*
     317              :      * To avoid any intermediate values overflowing (as happens if INT64_MIN
     318              :      * is divided by -1), we first compute the quotient abs(*i128) / abs(v)
     319              :      * using unsigned 64-bit arithmetic, and then fix the signs up at the end.
     320              :      *
     321              :      * The quotient is computed using the short division algorithm described
     322              :      * in Knuth volume 2, section 4.3.1 exercise 16 (cf. div_var_int() in
     323              :      * numeric.c).  Since the absolute value of the divisor is known to be at
     324              :      * most 2^31, the remainder carried from one digit to the next is at most
     325              :      * 2^31 - 1, and so there is no danger of overflow when this is combined
     326              :      * with the next digit (a 32-bit unsigned integer).
     327              :      */
     328              :     uint64      n_hi;
     329              :     uint64      n_lo;
     330              :     uint32      d;
     331              :     uint64      q;
     332              :     uint64      r;
     333              :     uint64      tmp;
     334              : 
     335              :     /* numerator: absolute value of *i128 */
     336      1000000 :     if (i128->hi < 0)
     337              :     {
     338       500086 :         n_hi = 0 - ((uint64) i128->hi);
     339       500086 :         n_lo = 0 - i128->lo;
     340       500086 :         if (n_lo != 0)
     341       500086 :             n_hi--;
     342              :     }
     343              :     else
     344              :     {
     345       499914 :         n_hi = i128->hi;
     346       499914 :         n_lo = i128->lo;
     347              :     }
     348              : 
     349              :     /* denominator: absolute value of v */
     350      1000000 :     d = abs(v);
     351              : 
     352              :     /* quotient and remainder of high 64 bits */
     353      1000000 :     q = n_hi / d;
     354      1000000 :     r = n_hi % d;
     355      1000000 :     n_hi = q;
     356              : 
     357              :     /* quotient and remainder of next 32 bits (upper half of n_lo) */
     358      1000000 :     tmp = (r << 32) + (n_lo >> 32);
     359      1000000 :     q = tmp / d;
     360      1000000 :     r = tmp % d;
     361              : 
     362              :     /* quotient and remainder of last 32 bits (lower half of n_lo) */
     363      1000000 :     tmp = (r << 32) + (uint32) n_lo;
     364      1000000 :     n_lo = q << 32;
     365      1000000 :     q = tmp / d;
     366      1000000 :     r = tmp % d;
     367      1000000 :     n_lo += q;
     368              : 
     369              :     /* final remainder should have the same sign as *i128 */
     370      1000000 :     *remainder = i128->hi < 0 ? (int32) (0 - r) : (int32) r;
     371              : 
     372              :     /* store the quotient in *i128, negating it if necessary */
     373      1000000 :     if ((i128->hi < 0) != (v < 0))
     374              :     {
     375       499856 :         n_hi = 0 - n_hi;
     376       499856 :         n_lo = 0 - n_lo;
     377       499856 :         if (n_lo != 0)
     378       499856 :             n_hi--;
     379              :     }
     380      1000000 :     i128->hi = (int64) n_hi;
     381      1000000 :     i128->lo = n_lo;
     382              : #endif
     383      1033061 : }
     384              : 
     385              : /*
     386              :  * Test if an INT128 value is zero.
     387              :  */
     388              : static inline bool
     389        33061 : int128_is_zero(INT128 x)
     390              : {
     391              : #if USE_NATIVE_INT128
     392        33061 :     return x == 0;
     393              : #else
     394              :     return x.hi == 0 && x.lo == 0;
     395              : #endif
     396              : }
     397              : 
     398              : /*
     399              :  * Return the sign of an INT128 value (returns -1, 0, or +1).
     400              :  */
     401              : static inline int
     402         6293 : int128_sign(INT128 x)
     403              : {
     404              : #if USE_NATIVE_INT128
     405         6293 :     if (x < 0)
     406            8 :         return -1;
     407         6285 :     if (x > 0)
     408         6147 :         return 1;
     409          138 :     return 0;
     410              : #else
     411              :     if (x.hi < 0)
     412              :         return -1;
     413              :     if (x.hi > 0)
     414              :         return 1;
     415              :     if (x.lo > 0)
     416              :         return 1;
     417              :     return 0;
     418              : #endif
     419              : }
     420              : 
     421              : /*
     422              :  * Compare two INT128 values, return -1, 0, or +1.
     423              :  */
     424              : static inline int
     425      2087231 : int128_compare(INT128 x, INT128 y)
     426              : {
     427              : #if USE_NATIVE_INT128
     428        87231 :     if (x < y)
     429        39143 :         return -1;
     430        48088 :     if (x > y)
     431        34791 :         return 1;
     432        13297 :     return 0;
     433              : #else
     434      2000000 :     if (x.hi < y.hi)
     435       499796 :         return -1;
     436      1500204 :     if (x.hi > y.hi)
     437       500204 :         return 1;
     438      1000000 :     if (x.lo < y.lo)
     439       500774 :         return -1;
     440       499226 :     if (x.lo > y.lo)
     441       499226 :         return 1;
     442            0 :     return 0;
     443              : #endif
     444              : }
     445              : 
     446              : /*
     447              :  * Widen int64 to INT128.
     448              :  */
     449              : static inline INT128
     450       176033 : int64_to_int128(int64 v)
     451              : {
     452              : #if USE_NATIVE_INT128
     453       176033 :     return (INT128) v;
     454              : #else
     455              :     INT128      val;
     456              : 
     457              :     val.lo = (uint64) v;
     458              :     val.hi = (v < 0) ? -INT64CONST(1) : INT64CONST(0);
     459              :     return val;
     460              : #endif
     461              : }
     462              : 
     463              : /*
     464              :  * Convert INT128 to int64 (losing any high-order bits).
     465              :  * This also works fine for casting down to uint64.
     466              :  */
     467              : static inline int64
     468         1562 : int128_to_int64(INT128 val)
     469              : {
     470              : #if USE_NATIVE_INT128
     471         1562 :     return (int64) val;
     472              : #else
     473              :     return (int64) val.lo;
     474              : #endif
     475              : }
     476              : 
     477              : #endif                          /* INT128_H */
        

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