Line data Source code
1 : /*
2 : * Daitch-Mokotoff Soundex
3 : *
4 : * Copyright (c) 2023-2024, PostgreSQL Global Development Group
5 : *
6 : * This module was originally sponsored by Finance Norway /
7 : * Trafikkforsikringsforeningen, and implemented by Dag Lem <dag@nimrod.no>
8 : *
9 : * The implementation of the Daitch-Mokotoff Soundex System aims at correctness
10 : * and high performance, and can be summarized as follows:
11 : *
12 : * - The processing of each phoneme is initiated by an O(1) table lookup.
13 : * - For phonemes containing more than one character, a coding tree is traversed
14 : * to process the complete phoneme.
15 : * - The (alternate) soundex codes are produced digit by digit in-place in
16 : * another tree structure.
17 : *
18 : * References:
19 : *
20 : * https://www.avotaynu.com/soundex.htm
21 : * https://www.jewishgen.org/InfoFiles/Soundex.html
22 : * https://familypedia.fandom.com/wiki/Daitch-Mokotoff_Soundex
23 : * https://stevemorse.org/census/soundex.html (dmlat.php, dmsoundex.php)
24 : * https://github.com/apache/commons-codec/ (dmrules.txt, DaitchMokotoffSoundex.java)
25 : * https://metacpan.org/pod/Text::Phonetic (DaitchMokotoff.pm)
26 : *
27 : * A few notes on other implementations:
28 : *
29 : * - All other known implementations have the same unofficial rules for "UE",
30 : * these are also adapted by this implementation (0, 1, NC).
31 : * - The only other known implementation which is capable of generating all
32 : * correct soundex codes in all cases is the JOS Soundex Calculator at
33 : * https://www.jewishgen.org/jos/jossound.htm
34 : * - "J" is considered (only) a vowel in dmlat.php
35 : * - The official rules for "RS" are commented out in dmlat.php
36 : * - Identical code digits for adjacent letters are not collapsed correctly in
37 : * dmsoundex.php when double digit codes are involved. E.g. "BESST" yields
38 : * 744300 instead of 743000 as for "BEST".
39 : * - "J" is considered (only) a consonant in DaitchMokotoffSoundex.java
40 : * - "Y" is not considered a vowel in DaitchMokotoffSoundex.java
41 : */
42 :
43 : #include "postgres.h"
44 :
45 : #include "catalog/pg_type.h"
46 : #include "mb/pg_wchar.h"
47 : #include "utils/array.h"
48 : #include "utils/builtins.h"
49 : #include "utils/memutils.h"
50 :
51 :
52 : /*
53 : * The soundex coding chart table is adapted from
54 : * https://www.jewishgen.org/InfoFiles/Soundex.html
55 : * See daitch_mokotoff_header.pl for details.
56 : */
57 :
58 : /* Generated coding chart table */
59 : #include "daitch_mokotoff.h"
60 :
61 : #define DM_CODE_DIGITS 6
62 :
63 : /* Node in soundex code tree */
64 : typedef struct dm_node
65 : {
66 : int soundex_length; /* Length of generated soundex code */
67 : char soundex[DM_CODE_DIGITS]; /* Soundex code */
68 : int is_leaf; /* Candidate for complete soundex code */
69 : int last_update; /* Letter number for last update of node */
70 : char code_digit; /* Last code digit, 0 - 9 */
71 :
72 : /*
73 : * One or two alternate code digits leading to this node. If there are two
74 : * digits, one of them is always an 'X'. Repeated code digits and 'X' lead
75 : * back to the same node.
76 : */
77 : char prev_code_digits[2];
78 : /* One or two alternate code digits moving forward. */
79 : char next_code_digits[2];
80 : /* ORed together code index(es) used to reach current node. */
81 : int prev_code_index;
82 : int next_code_index;
83 : /* Possible nodes branching out from this node - digits 0-9. */
84 : struct dm_node *children[10];
85 : /* Next node in linked list. Alternating index for each iteration. */
86 : struct dm_node *next[2];
87 : } dm_node;
88 :
89 : /* Template for new node in soundex code tree. */
90 : static const dm_node start_node = {
91 : .soundex_length = 0,
92 : .soundex = "000000", /* Six digits */
93 : .is_leaf = 0,
94 : .last_update = 0,
95 : .code_digit = '\0',
96 : .prev_code_digits = {'\0', '\0'},
97 : .next_code_digits = {'\0', '\0'},
98 : .prev_code_index = 0,
99 : .next_code_index = 0,
100 : .children = {NULL},
101 : .next = {NULL}
102 : };
103 :
104 : /* Dummy soundex codes at end of input. */
105 : static const dm_codes end_codes[2] =
106 : {
107 : {
108 : "X", "X", "X"
109 : }
110 : };
111 :
112 : /* Mapping from ISO8859-1 to upper-case ASCII, covering the range 0x60..0xFF. */
113 : static const char iso8859_1_to_ascii_upper[] =
114 : "`ABCDEFGHIJKLMNOPQRSTUVWXYZ{|}~ ! ?AAAAAAECEEEEIIIIDNOOOOO*OUUUUYDSAAAAAAECEEEEIIIIDNOOOOO/OUUUUYDY";
115 :
116 : /* Internal C implementation */
117 : static bool daitch_mokotoff_coding(const char *word, ArrayBuildState *soundex);
118 :
119 :
120 6 : PG_FUNCTION_INFO_V1(daitch_mokotoff);
121 :
122 : Datum
123 70 : daitch_mokotoff(PG_FUNCTION_ARGS)
124 : {
125 70 : text *arg = PG_GETARG_TEXT_PP(0);
126 : Datum retval;
127 : char *string;
128 : ArrayBuildState *soundex;
129 : MemoryContext old_ctx,
130 : tmp_ctx;
131 :
132 : /* Work in a temporary context to simplify cleanup. */
133 70 : tmp_ctx = AllocSetContextCreate(CurrentMemoryContext,
134 : "daitch_mokotoff temporary context",
135 : ALLOCSET_DEFAULT_SIZES);
136 70 : old_ctx = MemoryContextSwitchTo(tmp_ctx);
137 :
138 : /* We must convert the string to UTF-8 if it isn't already. */
139 70 : string = pg_server_to_any(text_to_cstring(arg), VARSIZE_ANY_EXHDR(arg),
140 : PG_UTF8);
141 :
142 : /* The result is built in this ArrayBuildState. */
143 70 : soundex = initArrayResult(TEXTOID, tmp_ctx, false);
144 :
145 70 : if (!daitch_mokotoff_coding(string, soundex))
146 : {
147 : /* No encodable characters in input */
148 0 : MemoryContextSwitchTo(old_ctx);
149 0 : MemoryContextDelete(tmp_ctx);
150 0 : PG_RETURN_NULL();
151 : }
152 :
153 70 : retval = makeArrayResult(soundex, old_ctx);
154 :
155 70 : MemoryContextSwitchTo(old_ctx);
156 70 : MemoryContextDelete(tmp_ctx);
157 :
158 70 : PG_RETURN_DATUM(retval);
159 : }
160 :
161 :
162 : /* Initialize soundex code tree node for next code digit. */
163 : static void
164 1328 : initialize_node(dm_node *node, int last_update)
165 : {
166 1328 : if (node->last_update < last_update)
167 : {
168 926 : node->prev_code_digits[0] = node->next_code_digits[0];
169 926 : node->prev_code_digits[1] = node->next_code_digits[1];
170 926 : node->next_code_digits[0] = '\0';
171 926 : node->next_code_digits[1] = '\0';
172 926 : node->prev_code_index = node->next_code_index;
173 926 : node->next_code_index = 0;
174 926 : node->is_leaf = 0;
175 926 : node->last_update = last_update;
176 : }
177 1328 : }
178 :
179 :
180 : /* Update soundex code tree node with next code digit. */
181 : static void
182 802 : add_next_code_digit(dm_node *node, int code_index, char code_digit)
183 : {
184 : /* OR in index 1 or 2. */
185 802 : node->next_code_index |= code_index;
186 :
187 802 : if (!node->next_code_digits[0])
188 720 : node->next_code_digits[0] = code_digit;
189 82 : else if (node->next_code_digits[0] != code_digit)
190 4 : node->next_code_digits[1] = code_digit;
191 802 : }
192 :
193 :
194 : /* Mark soundex code tree node as leaf. */
195 : static void
196 776 : set_leaf(dm_node *first_node[2], dm_node *last_node[2],
197 : dm_node *node, int ix_node)
198 : {
199 776 : if (!node->is_leaf)
200 : {
201 698 : node->is_leaf = 1;
202 :
203 698 : if (first_node[ix_node] == NULL)
204 436 : first_node[ix_node] = node;
205 : else
206 262 : last_node[ix_node]->next[ix_node] = node;
207 :
208 698 : last_node[ix_node] = node;
209 698 : node->next[ix_node] = NULL;
210 : }
211 776 : }
212 :
213 :
214 : /* Find next node corresponding to code digit, or create a new node. */
215 : static dm_node *
216 512 : find_or_create_child_node(dm_node *parent, char code_digit,
217 : ArrayBuildState *soundex)
218 : {
219 512 : int i = code_digit - '0';
220 512 : dm_node **nodes = parent->children;
221 512 : dm_node *node = nodes[i];
222 :
223 512 : if (node)
224 : {
225 : /* Found existing child node. Skip completed nodes. */
226 42 : return node->soundex_length < DM_CODE_DIGITS ? node : NULL;
227 : }
228 :
229 : /* Create new child node. */
230 470 : node = palloc_object(dm_node);
231 470 : nodes[i] = node;
232 :
233 470 : *node = start_node;
234 470 : memcpy(node->soundex, parent->soundex, sizeof(parent->soundex));
235 470 : node->soundex_length = parent->soundex_length;
236 470 : node->soundex[node->soundex_length++] = code_digit;
237 470 : node->code_digit = code_digit;
238 470 : node->next_code_index = node->prev_code_index;
239 :
240 470 : if (node->soundex_length < DM_CODE_DIGITS)
241 : {
242 438 : return node;
243 : }
244 : else
245 : {
246 : /* Append completed soundex code to output array. */
247 32 : text *out = cstring_to_text_with_len(node->soundex,
248 : DM_CODE_DIGITS);
249 :
250 32 : accumArrayResult(soundex,
251 : PointerGetDatum(out),
252 : false,
253 : TEXTOID,
254 : CurrentMemoryContext);
255 32 : return NULL;
256 : }
257 : }
258 :
259 :
260 : /* Update node for next code digit(s). */
261 : static void
262 848 : update_node(dm_node *first_node[2], dm_node *last_node[2],
263 : dm_node *node, int ix_node,
264 : int letter_no, int prev_code_index, int next_code_index,
265 : const char *next_code_digits, int digit_no,
266 : ArrayBuildState *soundex)
267 : {
268 : int i;
269 848 : char next_code_digit = next_code_digits[digit_no];
270 848 : int num_dirty_nodes = 0;
271 : dm_node *dirty_nodes[2];
272 :
273 848 : initialize_node(node, letter_no);
274 :
275 848 : if (node->prev_code_index && !(node->prev_code_index & prev_code_index))
276 : {
277 : /*
278 : * If the sound (vowel / consonant) of this letter encoding doesn't
279 : * correspond to the coding index of the previous letter, we skip this
280 : * letter encoding. Note that currently, only "J" can be either a
281 : * vowel or a consonant.
282 : */
283 16 : return;
284 : }
285 :
286 832 : if (next_code_digit == 'X' ||
287 518 : (digit_no == 0 &&
288 518 : (node->prev_code_digits[0] == next_code_digit ||
289 486 : node->prev_code_digits[1] == next_code_digit)))
290 : {
291 : /* The code digit is the same as one of the previous (i.e. not added). */
292 322 : dirty_nodes[num_dirty_nodes++] = node;
293 : }
294 :
295 832 : if (next_code_digit != 'X' &&
296 518 : (digit_no > 0 ||
297 518 : node->prev_code_digits[0] != next_code_digit ||
298 32 : node->prev_code_digits[1]))
299 : {
300 : /* The code digit is different from one of the previous (i.e. added). */
301 512 : node = find_or_create_child_node(node, next_code_digit, soundex);
302 512 : if (node)
303 : {
304 480 : initialize_node(node, letter_no);
305 480 : dirty_nodes[num_dirty_nodes++] = node;
306 : }
307 : }
308 :
309 1634 : for (i = 0; i < num_dirty_nodes; i++)
310 : {
311 : /* Add code digit leading to the current node. */
312 802 : add_next_code_digit(dirty_nodes[i], next_code_index, next_code_digit);
313 :
314 802 : if (next_code_digits[++digit_no])
315 : {
316 26 : update_node(first_node, last_node, dirty_nodes[i], ix_node,
317 : letter_no, prev_code_index, next_code_index,
318 : next_code_digits, digit_no,
319 : soundex);
320 : }
321 : else
322 : {
323 : /* Add incomplete leaf node to linked list. */
324 776 : set_leaf(first_node, last_node, dirty_nodes[i], ix_node);
325 : }
326 : }
327 : }
328 :
329 :
330 : /* Update soundex tree leaf nodes. */
331 : static void
332 446 : update_leaves(dm_node *first_node[2], int *ix_node, int letter_no,
333 : const dm_codes *codes, const dm_codes *next_codes,
334 : ArrayBuildState *soundex)
335 : {
336 : int i,
337 : j,
338 : code_index;
339 : dm_node *node,
340 : *last_node[2];
341 : const dm_code *code,
342 : *next_code;
343 446 : int ix_node_next = (*ix_node + 1) & 1; /* Alternating index: 0, 1 */
344 :
345 : /* Initialize for new linked list of leaves. */
346 446 : first_node[ix_node_next] = NULL;
347 446 : last_node[ix_node_next] = NULL;
348 :
349 : /* Process all nodes. */
350 1086 : for (node = first_node[*ix_node]; node; node = node->next[*ix_node])
351 : {
352 : /* One or two alternate code sequences. */
353 1380 : for (i = 0; i < 2 && (code = codes[i]) && code[0][0]; i++)
354 : {
355 : /* Coding for previous letter - before vowel: 1, all other: 2 */
356 740 : int prev_code_index = (code[0][0] > '1') + 1;
357 :
358 : /* One or two alternate next code sequences. */
359 1562 : for (j = 0; j < 2 && (next_code = next_codes[j]) && next_code[0][0]; j++)
360 : {
361 : /* Determine which code to use. */
362 822 : if (letter_no == 0)
363 : {
364 : /* This is the first letter. */
365 96 : code_index = 0;
366 : }
367 726 : else if (next_code[0][0] <= '1')
368 : {
369 : /* The next letter is a vowel. */
370 194 : code_index = 1;
371 : }
372 : else
373 : {
374 : /* All other cases. */
375 532 : code_index = 2;
376 : }
377 :
378 : /* One or two sequential code digits. */
379 822 : update_node(first_node, last_node, node, ix_node_next,
380 : letter_no, prev_code_index, code_index,
381 822 : code[code_index], 0,
382 : soundex);
383 : }
384 : }
385 : }
386 :
387 446 : *ix_node = ix_node_next;
388 446 : }
389 :
390 :
391 : /*
392 : * Return next character, converted from UTF-8 to uppercase ASCII.
393 : * *ix is the current string index and is incremented by the character length.
394 : */
395 : static char
396 906 : read_char(const unsigned char *str, int *ix)
397 : {
398 : /* Substitute character for skipped code points. */
399 906 : const char na = '\x1a';
400 : pg_wchar c;
401 :
402 : /* Decode UTF-8 character to ISO 10646 code point. */
403 906 : str += *ix;
404 906 : c = utf8_to_unicode(str);
405 :
406 : /* Advance *ix, but (for safety) not if we've reached end of string. */
407 906 : if (c)
408 788 : *ix += pg_utf_mblen(str);
409 :
410 : /* Convert. */
411 906 : if (c >= (unsigned char) '[' && c <= (unsigned char) ']')
412 : {
413 : /* ASCII characters [, \, and ] are reserved for conversions below. */
414 0 : return na;
415 : }
416 906 : else if (c < 0x60)
417 : {
418 : /* Other non-lowercase ASCII characters can be used as-is. */
419 308 : return (char) c;
420 : }
421 598 : else if (c < 0x100)
422 : {
423 : /* ISO-8859-1 code point; convert to upper-case ASCII via table. */
424 590 : return iso8859_1_to_ascii_upper[c - 0x60];
425 : }
426 : else
427 : {
428 : /* Conversion of non-ASCII characters in the coding chart. */
429 8 : switch (c)
430 : {
431 2 : case 0x0104: /* LATIN CAPITAL LETTER A WITH OGONEK */
432 : case 0x0105: /* LATIN SMALL LETTER A WITH OGONEK */
433 2 : return '[';
434 2 : case 0x0118: /* LATIN CAPITAL LETTER E WITH OGONEK */
435 : case 0x0119: /* LATIN SMALL LETTER E WITH OGONEK */
436 2 : return '\\';
437 4 : case 0x0162: /* LATIN CAPITAL LETTER T WITH CEDILLA */
438 : case 0x0163: /* LATIN SMALL LETTER T WITH CEDILLA */
439 : case 0x021A: /* LATIN CAPITAL LETTER T WITH COMMA BELOW */
440 : case 0x021B: /* LATIN SMALL LETTER T WITH COMMA BELOW */
441 4 : return ']';
442 0 : default:
443 0 : return na;
444 : }
445 : }
446 : }
447 :
448 :
449 : /* Read next ASCII character, skipping any characters not in [A-\]]. */
450 : static char
451 898 : read_valid_char(const char *str, int *ix)
452 : {
453 : char c;
454 :
455 906 : while ((c = read_char((const unsigned char *) str, ix)) != '\0')
456 : {
457 788 : if (c >= 'A' && c <= ']')
458 780 : break;
459 : }
460 :
461 898 : return c;
462 : }
463 :
464 :
465 : /* Return sound coding for "letter" (letter sequence) */
466 : static const dm_codes *
467 516 : read_letter(const char *str, int *ix)
468 : {
469 : char c,
470 : cmp;
471 : int i,
472 : j;
473 : const dm_letter *letters;
474 : const dm_codes *codes;
475 :
476 : /* First letter in sequence. */
477 516 : if ((c = read_valid_char(str, ix)) == '\0')
478 70 : return NULL;
479 :
480 446 : letters = &letter_[c - 'A'];
481 446 : codes = letters->codes;
482 446 : i = *ix;
483 :
484 : /* Any subsequent letters in sequence. */
485 530 : while ((letters = letters->letters) && (c = read_valid_char(str, &i)))
486 : {
487 1216 : for (j = 0; (cmp = letters[j].letter); j++)
488 : {
489 966 : if (cmp == c)
490 : {
491 : /* Letter found. */
492 84 : letters = &letters[j];
493 84 : if (letters->codes)
494 : {
495 : /* Coding for letter sequence found. */
496 80 : codes = letters->codes;
497 80 : *ix = i;
498 : }
499 84 : break;
500 : }
501 : }
502 334 : if (!cmp)
503 : {
504 : /* The sequence of letters has no coding. */
505 250 : break;
506 : }
507 : }
508 :
509 446 : return codes;
510 : }
511 :
512 :
513 : /*
514 : * Generate all Daitch-Mokotoff soundex codes for word,
515 : * adding them to the "soundex" ArrayBuildState.
516 : * Returns false if string has no encodable characters, else true.
517 : */
518 : static bool
519 70 : daitch_mokotoff_coding(const char *word, ArrayBuildState *soundex)
520 : {
521 70 : int i = 0;
522 70 : int letter_no = 0;
523 70 : int ix_node = 0;
524 : const dm_codes *codes,
525 : *next_codes;
526 : dm_node *first_node[2],
527 : *node;
528 :
529 : /* First letter. */
530 70 : if (!(codes = read_letter(word, &i)))
531 : {
532 : /* No encodable character in input. */
533 0 : return false;
534 : }
535 :
536 : /* Starting point. */
537 70 : first_node[ix_node] = palloc_object(dm_node);
538 70 : *first_node[ix_node] = start_node;
539 :
540 : /*
541 : * Loop until either the word input is exhausted, or all generated soundex
542 : * codes are completed to six digits.
543 : */
544 516 : while (codes && first_node[ix_node])
545 : {
546 446 : next_codes = read_letter(word, &i);
547 :
548 : /* Update leaf nodes. */
549 446 : update_leaves(first_node, &ix_node, letter_no,
550 : codes, next_codes ? next_codes : end_codes,
551 : soundex);
552 :
553 446 : codes = next_codes;
554 446 : letter_no++;
555 : }
556 :
557 : /* Append all remaining (incomplete) soundex codes to output array. */
558 198 : for (node = first_node[ix_node]; node; node = node->next[ix_node])
559 : {
560 128 : text *out = cstring_to_text_with_len(node->soundex,
561 : DM_CODE_DIGITS);
562 :
563 128 : accumArrayResult(soundex,
564 : PointerGetDatum(out),
565 : false,
566 : TEXTOID,
567 : CurrentMemoryContext);
568 : }
569 :
570 70 : return true;
571 : }
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